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Writing a raytracer in Go #1: Introduction - Jean Catanho
Two weeks ago I was at GopherCon Brasil 2019 at Florianópolis for the first time ever. There were a few interesting talks discussing Go’s compiler, linters, GoCV with Tensorflow and HuskyCI (which you should definitely check out). However great the talks were, the event was especially important to remind me that I genuinely like what … Continue reading Writing a raytracer in Go #1: Introduction →