For me, unit testing was always one of the most difficult tasks in development, especially if my codebase evolved without tests in mind. The task becomes more confusing when adding Unity’s MonoBehaviours to the equation. And it gets even worse when you search Google and you only find a question without answers in Unity’s forum from 8 years ago.
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Writing a raytracer in Go #1: Introduction
Two weeks ago I was at GopherCon Brasil 2019 at Florianópolis for the first time ever. There were a few interesting talks discussing Go’s compiler, linters, GoCV with Tensorflow and HuskyCI (which you should definitely check out).
However great the talks were, the event was especially important to remind me that I genuinely like what I do. Between work and university, it’s really easy to forget that I also like to program as a hobby.